T-ACT Engine - Name and Enemy AI

Posted by Goodlookinguy on 04/14/2010 at 11:46PM  •  Comments (0)  •  Category: ,

Now that I bother to think about it, I don't think I've mentioned what "T-ACT" Engine stands for. I guess I should tell you it stands for, "Tactical Action Engine." Yeah, that's all it stands for. Nothing real fancy or anything.

Anyways, besides that, the logic for the enemy AI has been created. So, wow, that's a pretty big milestone.

It works as explained below.

Monsters have 3 people priorities. This means that you set up 3 classes that the monster will have a much more likely chance to go after than all of the other. You will set up the percentage of their priorities to attack these people other than other players. So that does not mean if the enemy is in range of all 3 priorities that it will definitely attack one them. It just simply means that if you set it up, that they will have a much greater chance to attack the guys who have higher priorities than the other classes.

More on this and other things to come. Anyways, I'm off! Zoom!

 

No updates

Posted by Goodlookinguy on 04/07/2010 at 6:35PM  •  Comments (0)  •  Category:

I haven't made an update for a while. So, I'm not going to make one right now. This message is actually to say I've been really busy. So there will be no update for a little while until I'm free again.

Okay, good luck and have fun using RPG Maker, or whatever reason you came here for. Tutorials for RPG Maker and likes will be coming back (yes, I had some long, long ago before I owned nrgs.org) in June/July. Along with those might be some more programs and program updates. Like ACC Beta.

 

T-ACT Engine Features Updated

Posted by Goodlookinguy on 02/07/2010 at 03:31AM  •  Comments (1)  •  Category: ,

Click here to see the features page. I updated it from the original.

Builds of the program and source code will slowly start coming out starting in the next few weeks.

 

 

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