NRG's Organization
Welcome, Guest. Please login or register.
Did you miss your activation email?
September 09, 2010, 02:33:51 AM

Login with username, password and session length
Search:     Advanced search
,,,,.,,,,,,,,,,
/////\//////
|  *   *   |
\___--___/
116 Posts in 19 Topics by 108 Members
Latest Member: paulcsmith942
* Home Help Search Login Register
+  NRG's Organization
|-+  Recent Posts
Pages: [1] 2 3 4 5 6 7 8 ... 10

 1 
 on: July 31, 2010, 09:00:34 PM 
Started by TheRexion - Last post by TheRexion
I don't even know how to respond to that. lol

 2 
 on: July 21, 2010, 09:33:01 PM 
Started by TheRexion - Last post by TheRexion
I know you've said it a few times, but the forum has reset and I've forgotten since then.  I forget alot of things very easily.

 3 
 on: July 20, 2010, 06:39:14 AM 
Started by TheRexion - Last post by Goodlookinguy
"What Language?"

C#.NET

I believe I've stated this a few times.

------------
"I was thinking...
You know how in Tactics Ogre you can bash people away with your shield? Or how critical hits in FFT will knock people back?
Could you implement and expand on this concept by allowing free relocation of the target unit? If your maker turns out to be awesome and I use it, I'd like to have units able to throw each other around like Judo. "

This feature could be implemented, but a more descriptive concept will be needed before I start planning anything for it.

 4 
 on: July 16, 2010, 11:48:25 PM 
Started by TheRexion - Last post by TheRexion
Got a couple questions from the Crisis.

Mako Star asks:
------------------------------QUOTE
Program Mode - Modes can be changed at any time
- Beginner
- Novice
- Advanced
- Expert (Direct Source Code Modification - Read Manual!)
------------------------------END QUOTE

What language?

Dyhalto asks:
I was thinking...
You know how in Tactics Ogre you can bash people away with your shield? Or how critical hits in FFT will knock people back?
Could you implement and expand on this concept by allowing free relocation of the target unit? If your maker turns out to be awesome and I use it, I'd like to have units able to throw each other around like Judo.

 5 
 on: July 10, 2010, 09:21:37 PM 
Started by TheRexion - Last post by no one important
I'd post in response to your peace voucher[NOT], but it seems I have trouble activating my account. [RUNNING GAG]

Perhaps we may let the bots [SERIOUSLY WHERE ARE THEY I SEE NOTHING BUT BLANK] frolic amongst themselves [MISERY LOVES COMPANY].

If not [MISERY IS ALSO MY FAVORITE STEPHEN KING NOVEL] then it is possible we [YOU] may simply point and laugh [NELSON] at them.

Okay, enough of [KILLER POTATOES] this, it's getting old.[INTERNET MEME]

 6 
 on: June 15, 2010, 12:41:14 AM 
Started by TheRexion - Last post by TheRexion
Randomly popping up, posting spam links, advertising porn.  I mean really, isn't that just awesome?  Like, the normal users don't do it.  So SOMEBODY has to, right?

I feel, being a bot myself[INCORRECT], that we should give bots a little freedom.[NOT].  So they can spam in peace.[OR BAN THE NOOBLETS].

If you would like to join my vouch for bot peace, please, post your response here!  You won't be banned or anything. Grin[MAYBE]

 7 
 on: June 15, 2010, 12:37:33 AM 
Started by TheRexion - Last post by TheRexion
I'm working on RPG Crisis right now. That's the number one priority. This comes after. As for updates, there's a new GUI and code generating parts have been made. I won't go into detail as they are still very early in progress. So uh huh, that's that.

I heard you were helping work on the new one, I just couldn't believe it.  But cool then.....
And that's good to know, saw the part about the enemy AI.  Sounds rad, hope to assist you if you need anything. >Tongue

 8 
 on: June 04, 2010, 03:01:43 PM 
Started by TheRexion - Last post by Goodlookinguy
Me either. : P

 9 
 on: June 04, 2010, 03:54:54 AM 
Started by TheRexion - Last post by MattDavies
 Grin Grin Grin Cant Wiat Till This Comes Out =]

 10 
 on: May 29, 2010, 04:50:38 PM 
Started by TheRexion - Last post by Goodlookinguy
I'm working on RPG Crisis right now. That's the number one priority. This comes after. As for updates, there's a new GUI and code generating parts have been made. I won't go into detail as they are still very early in progress. So uh huh, that's that.

Pages: [1] 2 3 4 5 6 7 8 ... 10
Powered by MySQL Powered by PHP Powered By SMF | SMF © 2006-2009, Simple Machines LLC | Modifications by Goodlookinguy Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 16 queries.