Posted on July 5th, 2018 by Goodlookinguy
I’m purging all accounts except mine and my brother’s account. If you wish to make an account after this, you’ll have to do so after filling out the form again with reCaptcha.
Edit: Okay, so I accidentally purged my brother’s account. I also didn’t purge any accounts with gravatars after the letter E. A-D were deleted completely. It may have deleted posts and other things as well. It was not intentional.
Edit: I’d also like to re-mention, that you don’t need an account on my site to post comments. You need a Disqus account to post comments. You only need an account if you’re posting on the forums. Also, get RSS if you want to be informed of new posts.
Posted on July 1st, 2018 by Goodlookinguy
Help fund the successor to MiniC N.Edition (MCNE), a multi-platform, multi-paradigm, scripting language that has been affectionately dubbed “boldr” (pronounced “boulder”)
It started off as “boldr–” which was pronounced “balderdashes” but the name was trimmed to something slicker and easier to remember.
Support the project over at Patreon: https://www.patreon.com/nrgsoft
More information and source code will be coming in the next few months as I prepare releases across different platforms.
Posted on July 1st, 2018 by Goodlookinguy
Bots seem to be going full tilt and getting through the like 5 layers of verification. Being just plain obnoxious with all of their bullshit. So I’ve enabled a security mode for the site until the bots recede back into the darkness of the asshole from which they spawned.
I apologize for any inconvenience it causes for the moment.
Update 7/5/18: reCaptcha has been implemented as CloudFlare is failing at its job.
Posted on June 19th, 2018 by Goodlookinguy
I just looked over at my projects page and realized that I released no new software in 2017 and so far in 2018, also haven’t released any new software. To be fair, I’ve been studying a lot of my time, but that’s no excuse for not producing anything.
My goal by the end of the year is to release at least one of these things…
– KanjiKana 2.0
This is a “Chain Reaction” like game with over-the-network play. I haven’t worked out the kinks in the networking yet, and hence why it hasn’t been released.
Edit: On second thoughts, looking over the code (after I made this post), I have to rewrite most of it because it’s clear I didn’t understand .NET handling of networking until later in the code where it became much cleaner.
This one copies a file and then scrubs the original. It seems to be detected by antiviruses though as something bad. So I may choose to not release this one as I didn’t realize they hated file scrubbing.
Posted on June 6th, 2018 by Goodlookinguy
I don’t reside in Europe and the servers do not reside in Europe and by that measure I don’t really give a crap about foreign laws like the GDPR. Although I thought I should write about what collection of data is done to make it clear.
– IPs – This is stored for a few years mostly for sorting out spammers, not regular people (unless you’re trying to falsify login info).
– Downloads – I record download statistics, but they are not directly linked with any IPs, it’s just a raw numbers. Although there are logs that link to direct IPs, I almost never read them unless abuse is detected. I’m looking at you EDUs.
– Google Analytics – I use it to track raw count of how many people visit my website monthly. If you aren’t interested in being analytics data tracked from Google, install uBlock Origin, Adblock, or other adblocking software. I think most of them come with analytics blocking too.
Once again, I don’t have to follow any new laws and I didn’t have to tell you what I collect, but I decided to anyways. If you run a site one day, you’ll understand that what I bother to collect information wise is probably one of the most minimal you’ll come by. That’s because I really don’t have time to look over logs. It’s just too much work and frankly I’m not interested. This is a one-man show after all. I’d rather be programming or gaming than spending time looking at what pages you visited on a given day. Plus, there’s like a 1000 of you that come every month. That’s too many people.
Posted on May 18th, 2018 by Goodlookinguy
“Being an able man. There are always.”
Hmm…not sure I understand what that means.
Also, fun fact (below the fortune), 小 also means “small” in Japanese. Although, 小さい is really more of the word for small.
Posted on May 15th, 2018 by Goodlookinguy
Posted on May 9th, 2018 by Goodlookinguy
The SSL I mean. I would have expired 3 months ago and I just realized that it auto-renewed 3 months ago (and 2 months ago, and 1 month ago). So apparently it’s working now. Hurray for SSL working without me having to do anything!
With that said, LD41 results. I didn’t finish the game to that incredibly stupid “theme” (*cough* rule >_>), “combine 2 incompatible genres”. – I know the Ludum Dare has bad themes sometimes, but this was an oxymoron by definition; as when you combined the genres you would then find yourself with an incompatible compatibility. Get what I mean? We attempted to combine racing and turn-based combat. This did not go well. However, despite that, I plan to finish the game somewhat and release it in a few days/weeks (depending on how I feel). It’s not good, but I’m at least going to release it to show why you don’t combine these two things together. Or, at the very least, why you don’t combine them together the way we tried to.
Posted on April 16th, 2018 by Goodlookinguy
A few years after basically quitting making games I’ve decided to come back into it again. Going forward I expect it to be different from before for various reasons, I’m not going to explain.
First thing I did was slap together a framework to make the games in: AtarashiiMono (新しい物)
Atarashii Mono is a pun. Atarashii is an i-adjective meaning “new” and Mono is a noun meaning something like “thing”. Of course, the pun comes from the fact that I’m using MonoGame.
Second thing I will be doing is Ludum Dare 41.
After that I plan to start making games every few weeks and releasing them on Steam Direct. I’m well aware that Steam Direct is absolutely filled to the brim with shitty games. None of my games have ever been rated poorly, so I’m not too worried about that. I take pride in my games. I’ll put them up here too. Hopefully you can enjoy something I’ve made soon or even mod it. I’m all for that.
My framework linked above will keep evolving as I create games. So look forward to it being capable soon if you want to use it. At the moment it’s mostly slapped together as fast as possible so that I don’t have to do these basic things when LD41 starts. Knowing me it will grow into an interesting beast sooner than later.
Posted on January 26th, 2018 by Goodlookinguy
This is a reminder to anyone getting my software that most of my software’s source code is 100% open source. I’m bringing this up because I decided to once again scan my software with VirusTotal (so that I could send out false-positive reports) and discovered other people had scanned some of my software, but the source code for said software is 100% accessible.
In particular, Windows Window Renamer was scanned and had 4 detections, including “Suspicious” and “70% confidence” of being a virus. However, the source code has been available since early 2015 here: https://bitbucket.org/Goodlookinguy/windows-window-renamer. And looking at it, it’s pretty clear it’s 0% confidence of being a virus. My guess is packing the AU3 compiled executable inside the .NET pseudo executable is frowned upon by those supposed quality “antivirus” programs.
As another reminder, I do not create viruses nor spread them. I have not the will, want, desire, or patience to write malicious code. I’m only interested in making tools or games (or game tools) and occasionally fish lights…
My two source code repository areas are here at Bitbucket or here at GitHub.
Share the love of open source! 私はオープンソースが大好きです！本当に。昨日、４時間に日本語を勉強しました。とてもつかれています。今、ねます。