Projects

This is a list of projects (starting in 2009 when I got this domain. Projects prior to this have been removed.). If the project name is a link, it’s to the release post or page.

If you like the projects please consider donating through Patreon.

** PROJECTS **

Projects are ordered by the year they were started

Quick Jump
Ludum Dare
Small Projects / Tests
Bitbucket Source Code Repositories
GitHub Repositories

Maintained
The most maintained projects I have can be found on my Bitbucket Source Code Repositories link found above. XAddon is my gigantic Monkey X library and framework with over 3 years of continuous work. MiniC N.Edition is my takeover of a previous project called “MiniC” from another developer, made working and turned into a super useful scripting language for Monkey X.

ProjectStatusDownloadVersionYear
T-ACT EngineDropped----2009
Anime Character Creator (ACC)Replaced32-bit (x86)
64-bit (x86-64)
0.8b2009
Perfect World Hex GeneratorDroppedv0.7d (Use updater)0.8d2010
Binary Converter ToolCompletedOnline2.2.12010
Window RenamerCompletedv1.3 (2/22/2015)1.2b2011
Window ToolCompletedv1.01.02011
SPCalcCompletedv2.2b (10/4/2013)2.2b2011
Kanji-Kana Tool (Web Edition)Active--1.32011
[USRPG] Character EditorCompletedClosed to Public1.02013
Virtual File System ToolCompletedFrom XAddon Repository1.02013
Virtual File System ManagerCompleted--1.02013
Duplicate Tile FinderCompletedWindows|Mac OS X1.0c2013
Palette ExtractorCompletedWindows|Mac OS X1.0b2013
Final Fantasy X: Al Bhed to English and English to Al Bhed ConverterCompletedOnline Tool--2014
Anime Character Creator 2.0 (ACC2)ReplacedMaterials
v1.9c (5/7/2014)
1.9c2014
Active Comic ReaderActivePrototype (5/2/2014)Prototype2014
Alt Window ToolReplacedAlt Window Tool--2014
PeerBlock List UnblockerCompletedv1.0 (5/24/2014)1.02014
Resolution Scale HelperCompletedOnline Tool--2014
SPFileDiffIn DevelopmentSource Code1.02014
Audio SleeperCompletedv1.0c (9/27/2014)1.0c2014
Batch Trim Tool (BTT)CompletedWindows|Mac OS X1.02015
PingyIn DevelopmentBitbucket Repository
Trello Page
--2015
Arc XP for PWI because PWE DerppedCompletedArc XPFinal2015
UPnP ManagerCompletedUPnP Manager (2015/12/21)1.0b (Hole Control)2015
WebP GUIIn DevelopmentWebP GUI (2016/06/27)2016/06/272016
CopyScrubDropped, it keeps getting detected as a virus… *sigh* --2016/09/202016
MAX7219 LED Matrix Shape MakerCompletedDownload V5 (2017/07/19)2017/07/192016
CABuddy (x64)CompletedCABuddy (2018/09/11)2018/09/112018

* Windows NT Series = NT, 2k, XP, Vista, 7, 8

Dropped = Program was not completed and given up on
Suspended/Hiatus/Halted = Program is in indefinate development hell and no progress is even being attempted
Ongoing = Program is not in active development, but development is not suspended or dropped
Active = Development is currently underway
Completed = Development has likely ceased, but the program is a state of usability
Semi-Ongoing = Program has not been in development for a while and is nearly considered suspended
Semi-Active = Development is sparse, but existent

You can look through my dev folder here, http://nrgs.org/dev/

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** LUDUM DARES **

Alone in the Office (AITO)
Description: A game where you run around alone in your office kicking the asses of the office appliances that are attacking you
Ludum Dare: 22 (Alone In The Office)
Framework: Custom (On the spot)
Status: Finished for competition, Hiatus
Author: Nicholas Grant, Michael Grant, Elena, and (Lackey Intern -->) Eric Rodriguez
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: Play Online

Tiny Octo World (ToW)
Description: A game where you play an octopus running around killing monster bases, escaping from monsters, and escaping the tiny planets with these monsters
Ludum Dare: 23 (Tiny World)
Framework/Libs: Monkey Flixel
Status: Failed, Bug in Flixel caused mass disaster near the end of the competition (a.k.a. we got screwed)
Author: Nicholas Grant, Michael Grant, and Elena
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: --

Hotdoggin (LD24)
Description: A game where you beat up the dogs on the island to become the top dog. (We hated working on this game, so it’s not good in general)
Ludum Dare: 24 (Evolution)
Framework/Libs: Custom (On the spot) + XAddon (Private, Personal, Module), FontMachine
Status: Finished for competition, Hiatus
Author: Nicholas Grant, Michael Grant, and Elena
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: Play Online

Double DeConstruction (LD25)
Description: A short little top-down shooter about some disgruntled construction workers, named Bobcat Jones and Matthew Steel, who decide to take their frustration out on the public, but the public fights back.
Ludum Dare: 25 (You Are The Villian)
Framework/Libs: XAddon (Proprietary Framework), AutoFit, FontMachine
Status: Completed
Author: Nicholas Grant, Michael Grant, and Elena
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: Play Online, Ludum Dare Page

Flee: The Daily Adventures of a Springtail (LD26)
Description: A game about the amazing life of a little springtail.
Ludum Dare: 26 (Minimalism)
Framework/Libs: XAddon, FontMachine
Status: Completed
Author: Nicholas Grant
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: Play Online, Ludum Dare Page

Distractions (LD27)
Description: A game where you play a boss trying to keep your workers doing their work.
Ludum Dare: 27 (10 Seconds)
Framework/Libs: XAddon, Diddy (PathFinder only)
Status: Finished for competition
Author: Nicholas Grant, Michael Grant
Programming Language(s): Monkey
Platform(s): Web (Flash)
Download: Play Online, Ludum Dare Page

Double DeConstruction 2: The Wreckoning (LD30)
Description: A sequel to Double DeConstruction, made to play how the original game was meant to play like.
Ludum Dare: 30 (Connected Worlds)
Framework/Libs: Unity 2D, Toolkit 2D, and 2D Collider Gen
Status: Failed to finish for competition, working towards full game completion
Author: Nicholas Grant, Michael Grant
Programming Language(s): C#, JavaScript (/UnityScript)
Platform(s): --
Download: --

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** SMALL PROJECTS / TESTS / LEARNING FROM **

Bullet Hell v2
Coloring
Pong
Quad Trees
Failed Understanding of Trigonometry (I understand it now…)
Wavy Image (Press Space Bar, Press Enter Bar, figure it out)

* In-Game GUI (Graphical User Interface) *

Windows (+ Label)
Windows 2 (+ Label/Panel)
Windows 3 (+ Label/Panel/Canvas/The start of proper window handling)
Windows 4 (+ Transparency/Quicker Rendering/)

Windows 4 was the last build of this particular GUI. I’m reworking it now.