So I recently got the FFX HD remaster for the Vita. I haven’t played the game since the original release years ago when I was barely a teenager. While I was playing though I kept collecting the books and whatnot which started to slowly reveal the text, but was still hard to decipher sometimes. Point […]
I noticed a major bug that I somehow overlooked all this time. It’s fixed now, so no worries, but geez… Changelog Fixed bug that was causing float values being converted to big endian hex to be converted wrong, caused by accidental padding of the input value. Download SPCalc v2.2b Get Source Code
Download SPCalc v2.2 Here Get The Source Code Here With this release comes the source code and a slightly nicer interface.
Bumped up the version just a couple of days after 2.0 was released, not without good reason though. Added a conversion history box. That way you can view the previous values you’ve converted. I kept reconverting values and thought it’d be a good idea to just keep of history of the previous conversions. Download v2.1b […]
After being on hiatus (for various personal reasons), I’m back and just completed SPCalc 2.0 with just a bit over 80% of the code being new! Lots of old (and quite frankly ugly) code was replaced with brand new, clean and tough, code that shouldn’t have any crashes while in use. I would like to […]
I’ve forgotten some projects throughout the days I’ve been doing stuff. So I’m here to bring awareness of these projects. As well as putting them into the projects portion of the site. Binary (ASCII/Unicode) Converter – http://nrgs.org/bit.html SPCalc, The BigEndian/LittleEndian Float/Int Hex/Dec Converter (with 2 known bugs) – http://nrgs.org/dev/number_converter/SPCalc_02102012.zip That’s all for now. I know […]
I uh, hmm, I’ve had this program up for quite some time. Never posted anything about it except on this one particular forum. So here, the binary converter tool version 2.2.1. http://nrgs.org/bit.html NOTE: I uh, somehow managed to write the ASCII to Unicode and Unicode to ASCII string conversion backwards. So…I’ll fix it […]