Google Translate Speech Files Grabber Release (2017/06/17)

I release, and with much delight, my Firefox MediaCacheGrabber (FFMediaCacheGrabber or FFMCG) today. I posted about how to use it nearly 3 weeks ago. Since then I’ve improved it quite a bit and went through quite a few unpleasant cycles, which I’ve documented below. This is NOT compatible with portable Firefox. You must have Firefox […]

WebP GUI Release (06/28/2016)

One day later and already a new release of WebP GUI. This is be expected though, as the first release was very incomplete. This version is too, but far less incomplete. The software is about 30% done right now. The small remaining compression features will be added next and then the decompression features will start […]

Pingy – A Network Troubleshooting Utility

Pingy – A Network Troubleshooting Utility Pingy’s source has been released at this link: https://bitbucket.org/Goodlookinguy/pingy/overview I’m going to continue working on it. You can follow along or do whatever you want. It is not even close to what you might call an alpha, beta, or whatever. It’s still much like a prototype that will turn […]

Window Renamer v1.3 (2/22/2015) Released

Update: If you downloaded the program before I wrote this update, don’t worry. I made a small tweak and added an official icon for Window Renamer. Now if you download the file it has the icon. The new version can now change windows names by their process ID. This is useful if you have a […]

ACC v2.0 dropped for cross-platform v3.0

Just after 2.0 had made its way, I decided a month or so ago that I wanted to have Anime Character Creator be cross-platform as to appease all people (and to prevent, “is it for mac” type questions). What I will be doing is porting as much code as possible from v2.0. Then using GTK# […]

Audio Sleeper Release (09/25/2014) – Updated

Update: Version 1.0 released. Link was updated. Removed “Executable Name” because it’s the same as “Process Name” only with the addition of the “exe” part. Added Master Volume option in place of “Executable Name”. Update 2: Version 1.0b released. Link was updated. Raised maximum input value to 99999 and made it so the form is […]

Upcoming things…

First let me start off by saying I have switched from a purely programming language primarily for game development over to a AAA grade game engine called Unity. I don’t have any regrets. It’s quite possibly the best move I ever made. As I’m enjoying developing games again. Second, Active Comic Reader has drastically changed […]

The poll and response

So I put a poll out for 2 months before I went on full vacation (I was in burnout/hiatus mode before that). Expectedly the results were heavily skewed towards Anime Character Creator (38 votes). Next was Active Comic Reader (3 votes). Other (T-ACT Engine), Other (I don’t care), Games, and Learning Monkey (e-book), all had […]

Secrets and ACC code released

Have you noticed that there haven’t been any updates recently? That’s right, cause we’re doing something secret! We figured being silent would be best. Although saying there’s some sort of secret is even better. Now you want to know and we aren’t going to tell you just yet. Just be prepared. It probably won’t even […]