The boys are back in town…

This is a teaser cover for our next game release. “Double DeConstruction 2: The Wreckoning” Note: We were too new to Unity and thus have not completed the game in the Ludum Dare appointed time. That doesn’t mean that we won’t finish it though. We’re having way too much fun. DDC2 plays how the original […]

Upcoming things…

First let me start off by saying I have switched from a purely programming language primarily for game development over to a AAA grade game engine called Unity. I don’t have any regrets. It’s quite possibly the best move I ever made. As I’m enjoying developing games again. Second, Active Comic Reader has drastically changed […]

The poll and response

So I put a poll out for 2 months before I went on full vacation (I was in burnout/hiatus mode before that). Expectedly the results were heavily skewed towards Anime Character Creator (38 votes). Next was Active Comic Reader (3 votes). Other (T-ACT Engine), Other (I don’t care), Games, and Learning Monkey (e-book), all had […]

Final Fantasy X (10 aka. FFX) Al Bhed to Eng and Eng to Al Bhed converter

So I recently got the FFX HD remaster for the Vita. I haven’t played the game since the original release years ago when I was barely a teenager. While I was playing though I kept collecting the books and whatnot which started to slowly reveal the text, but was still hard to decipher sometimes. Point […]

Palette Extractor v1.0 (11/10/2013)

Two releases in one night, what a day! Palette Extractor is a simple little program to extract all of the colors used in a PNG file. It does this by first obtaining the colors, writing a log of them (for your reference), and then compacting them into a single square image. Usage is as simple […]

NixScript – A C-style Monkey typeless scripting language

This is a pretty eventful post. So after taking some pointers and such from a module called MiniC, I finally started understanding how to really build a scripting language. Up to this point, I had extremely limited experience with parsers and didn’t really understand them very well. After playing around with MiniC for some time […]

2D Game Programming – Thoughts on Math

Now that I’ve been doing game development for around 14-years (although many of those years were not serious because I was in my adolescence), I figured I should give my thoughts on the mathematical side of it. I’ve never been one to say that I love math, although I did well in school without trying […]