I’m in the process of preparing for the 35th Ludum Dare (LD). I haven’t attempted an LD since my 9th time at LD 29. Six Ludum Dares have passed since then. It’s also been 9 Ludum Dares since a complete game was made. Albeit, LD27 was more complex than any of my other games and […]
This is a teaser cover for our next game release. “Double DeConstruction 2: The Wreckoning” Note: We were too new to Unity and thus have not completed the game in the Ludum Dare appointed time. That doesn’t mean that we won’t finish it though. We’re having way too much fun. DDC2 plays how the original […]
First let me start off by saying I have switched from a purely programming language primarily for game development over to a AAA grade game engine called Unity. I don’t have any regrets. It’s quite possibly the best move I ever made. As I’m enjoying developing games again. Second, Active Comic Reader has drastically changed […]
During Ludum Dare 26 I made a very hard, yet very addictive game called Flee. It may have not been a great game, but it has features that are very in tune with games like Flappy Birds, where even though people don’t like it they keep playing. A bit ago I noticed a spike in […]
We didn’t finish our game cause of my condition (was still sick), which really sucks. But, eh, we got enough done to get the general premise of the game.
We completed Double DeConstruction for Ludum Dare #25. I don’t have much to say about it other than me being thrilled at the game getting completed.