Before reading: The code presented is for the Monkey X multiplatform language. This was the fastest/quickest multiplatform solution I could design. Okay, so there was a reason that I needed a blazing fast dec-to-hex and vice-versa conversion. I’m not going to go over it. Anyways, after playing around for several hours I found a method […]
In my games I wanted to solve for n-sized tables/grids. That is, something like web browser’s table. I needed this so that I could have re-sizable windows and the like. For some reason I had a hard time figuring this out 2 years ago. Skip forward 2 years later, I rewrote my code and managed […]
So I decided to create some tests to find out what the fastest way to repeat a string would be in Monkey X. The results were interesting to say to say the least. So I wanted to share them. First and foremost, V8, SpiderMonkey, and Flash all use very efficient ways of concatenating strings together […]
We didn’t finish our game cause of my condition (was still sick), which really sucks. But, eh, we got enough done to get the general premise of the game.
I’ve put up the new version of my e-book (well, HTML-Book) Learning Monkey made from the new generator. Aside from the generator, I made several changes to the template. I also changed the background color behind the text to not be gray. It’s now a light teal. Now that the book is extremely maintainable, I’m […]
Woo hoo! Finished the game for Ludum Dare 26…
I’ve started a repository on BitBucket (my favorite repository site…’cause I don’t like git, sorry github) that has, as of right now, two Notepad++ UDL XML files. Notepad++ had a total overhaul on the UDL back in September of 2012. This made it so that UDL was actually useful. With that in mind, I took […]
We completed Double DeConstruction for Ludum Dare #25. I don’t have much to say about it other than me being thrilled at the game getting completed.
I’m surprised that I’ve just learned of these. Regardless, I had fun making a quick example of them. http://skyknitters.com/gdemos/quad_trees/ I’m sure there’s going to be one or more people coming in wondering if I’m going to go deeper into explaining what I did. I’m not. Quad trees are fairly simple. My math level is algebra […]
Update: I don’t think this works on other people’s computers for whatever reason. So if you download and it works, great. Otherwise, don’t be surprised. Download: http://nrgs.org/dev/prototype/Prototype_Alpha.zip This is the first prototype…uh, well it’s not really a game. It was to test drawing functionality and to correct gaps in-between mouse movement. That’s about it. Total […]