A lot of new software

I’ve made A LOT of new software in a relatively short amount of time, as in just the last 2 months. CheapXMLFormatter (for huge XML files) (command line) ARKServerManager/ARKServerController + Remote Console (GUI) ARKLevelGen (GUI) JMdictTool (command line) AnkiExtractor (command line) JPGrammarTool (GUI) KanjiDictTool (command line) KanjiWordListLimiter (for KanjiStudyBuddy) (command line) KanjiStudyBuddy (GUI) JPStudyBuddy (GUI) […]

.NET – Be wary of System.Timers.Timer

I’m working on large project that I will be releasing soon enough. I started it back in 2015 and am finally getting around to finishing it this year! I’ve rewritten a lot of the code so far and found that the reason for one of the major bugs was Microsoft’s System.Timers.Timer. It can and has […]

A questionable C# bug – Error CS0173

I’m working on a game and server for a game called “Word Chain” which is based on Chain Reaction. While scouring my code JetBrains ReSharper told me that a section of my code was redundant. ReSharper was sort-of right, but was actually quite wrong according to Roslyn. In fact that only reason the code looked […]

Pingy – A Network Troubleshooting Utility

Pingy – A Network Troubleshooting Utility Pingy’s source has been released at this link: https://bitbucket.org/Goodlookinguy/pingy/overview I’m going to continue working on it. You can follow along or do whatever you want. It is not even close to what you might call an alpha, beta, or whatever. It’s still much like a prototype that will turn […]

ACC v2.0 dropped for cross-platform v3.0

Just after 2.0 had made its way, I decided a month or so ago that I wanted to have Anime Character Creator be cross-platform as to appease all people (and to prevent, “is it for mac” type questions). What I will be doing is porting as much code as possible from v2.0. Then using GTK# […]

Resolution Scale Helper Release

I was having a hard time naming this little tool. It was made for calculating the width or height of an image if I scaled it down to a given pixel width or height. I added some other extra stuff to it, but its primary purpose is that of helping to scale resolution. You can […]

The boys are back in town…

This is a teaser cover for our next game release. “Double DeConstruction 2: The Wreckoning” Note: We were too new to Unity and thus have not completed the game in the Ludum Dare appointed time. That doesn’t mean that we won’t finish it though. We’re having way too much fun. DDC2 plays how the original […]

Upcoming things…

First let me start off by saying I have switched from a purely programming language primarily for game development over to a AAA grade game engine called Unity. I don’t have any regrets. It’s quite possibly the best move I ever made. As I’m enjoying developing games again. Second, Active Comic Reader has drastically changed […]