Palette Extractor v1.0 (11/10/2013)

Two releases in one night, what a day! Palette Extractor is a simple little program to extract all of the colors used in a PNG file. It does this by first obtaining the colors, writing a log of them (for your reference), and then compacting them into a single square image. Usage is as simple […]

Duplicate Tile Finder (and remover) v1.0b (11/10/2013)

New software! Yay? Really should complete other things first… This program can find duplicate tiles in a 2D tile sheet. It can also remove them and save a clean version of the file. Note: Only for PNG files! Usage is simple, just drag-and-drop a PNG file onto dtf.exe and let the program do the rest. […]

New Learning Monkey Live

I’ve put up the new version of my e-book (well, HTML-Book) Learning Monkey made from the new generator. Aside from the generator, I made several changes to the template. I also changed the background color behind the text to not be gray. It’s now a light teal. Now that the book is extremely maintainable, I’m […]

NixScript – A C-style Monkey typeless scripting language

This is a pretty eventful post. So after taking some pointers and such from a module called MiniC, I finally started understanding how to really build a scripting language. Up to this point, I had extremely limited experience with parsers and didn’t really understand them very well. After playing around with MiniC for some time […]

Notepad++ UDL Collection (EBNF and Monkey)

I’ve started a repository on BitBucket (my favorite repository site…’cause I don’t like git, sorry github) that has, as of right now, two Notepad++ UDL XML files. Notepad++ had a total overhaul on the UDL back in September of 2012. This made it so that UDL was actually useful. With that in mind, I took […]

Word Repeater + Number Replacer

This project was made for the sole purpose of repeating some text with a number appended on the end. I decided to take it to another level and made it a more general replacement tool. Word Repeat Tool Link:

Game Editor

(Yes, this was greatly inspired by RPG Maker) So this is the first real visible level editor I’ve built. Did several tests and the engine-side of this can run at least 4 layers of tiles at nearly 500 FPS on a low-end laptop. This is great because with the stuff to come it will be […]

T-ACT – More On Maps

So I made a isometric tile drawing test. Worked out flawlessly. A little on the heavy side as far as calculations per update but, I have ways of lowering it that I haven’t bothered to put in. You can actually play with it here. Left Click = Draw Ctrl + Left Click = Erase Plus […]